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Old Apr 11, 2011, 07:37 PM // 19:37   #81
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How about not changing the way the title works but changing the way teams are made?
Although it is supposed to be random, we all know monks somehow attract more monks,
we also run into some teams that crush us while we're on 10+consec wins, and those usually have double D/double monk and shit like that.
How about limiting every prof once per team. It would spread out the monks more, would avoid some full melee fail setups (usually 2D or 2W).
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Old Apr 11, 2011, 08:32 PM // 20:32   #82
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Originally Posted by Wannagotoheaven View Post
How about not changing the way the title works but changing the way teams are made?
Although it is supposed to be random, we all know monks somehow attract more monks,
we also run into some teams that crush us while we're on 10+consec wins, and those usually have double D/double monk and shit like that.
How about limiting every prof once per team. It would spread out the monks more, would avoid some full melee fail setups (usually 2D or 2W).
I used to get pissed off when I first started RA'ing when I would get fail teams, multi-monks and what not. Now I don't get upset I resign and if they don't then I try for whatever reason. We fail I enter again and sooner or later I get the team I was looking for. RA is all about patience if you don't have that then you might as well go do something else. Something a little more predictable.

As far as all the syncers go. If they really have the time and friends to sync then so be it. It is not like there are tons of people syncing it is usually the people who have devoted their lives to this game and we can pick them out pretty easy. I have ran against some of them and beat them with PUG teams so it is not like they are dominating every team that goes in. I am not implying I support or sync my self I just don't see it as being a problem.
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Old Apr 11, 2011, 10:34 PM // 22:34   #83
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actually, its thanks to shitters and horribles (like you?) that its become totally unplayable (AB and RA alike). and why is it more apparent now than before?
because the rest with a clue about pvp left thanks to horrid/non-existent skill balance, resulting in years of power creep and stale game environment. but the pve horde doesnt care about that, so yay for them.

no good player likes baddies and scrubs continuously landing on his/her team, yet its happening all the time. i had patience long enough, its tiring and pointless.
so yea, either l2play at least one thing properly (game is 6 yo, itd be about time), or quit. or go bk to pve/jq/fa, that were made for casuals to start with.

idc about RA when i still had TA, but with its removal, RA and AB are the only things remotely resembling my favourite arena. and im not gonna carry shitters and baddies anymore.
.

First of all, you need to calm down. There really is no need for this much aggression. I have no idea what you are trying to accomplish by insulting everyone that disagrees with you.

Second of all, did you really say that RA was not intended for casuals? Please tell me your joking. You mostly play two formats designed to ease people in PvP (RA and AB) and then rage at people for being noobs. Go do GvG or HA so can pick your teammates, hopefully those around your skill level, whatever it may be.

And of course there will be bad players. The important thing is, that with every match they play, they (hopefully) get better. You act as though you came out of the womb with mad PvP skills, but the fact is, you were once one of these scrubs you look down upon.

My complaint is that the only way to get Glad points is to play with these new players, and just hope that the other team is worse, whereas before, you could just go to TA for Gladiator points.
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Old Apr 12, 2011, 05:06 AM // 05:06   #84
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Many threads on this subject. I know, i have trolled them all, and done very well for myself doing so. RA is broken ass shit and it needs fixed. Sync teams remove the "random" from random arena.

The syncers of course troll the people crying about syncing, as this thread will probably get a few like Urania who has always trolled criticisms about changes to RA to nerf syncers. The point system would be fine if syncers did not exist, however they do and it makes it near impossible for most honest players to get a point in an hour of playing RA...

Anet should have fixed this issue before buffing dervs imho. If you want to win play a derv and you might get lucky.

Last edited by Terrible Surgeon; Apr 12, 2011 at 05:08 AM // 05:08..
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Old Apr 12, 2011, 05:11 AM // 05:11   #85
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Why?
Because dumbing every thing down so its easier to obtain has already gotten out of hand.......LDOA,LS.......list can go on .....Drunkard.............

Last edited by Aba; Apr 12, 2011 at 05:28 AM // 05:28..
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Old Apr 12, 2011, 05:17 AM // 05:17   #86
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Why?
Because dumbing every thing down so its easier to obtain has already gotten out of hand.......LDOA,LS.......list can go on .....Drunkard.............
Changing drunkard to spamable made sense, other shit titles were spamable like sweet tooth or whatever it is. So yeah, it was a huge waste of time, people suffered through it, their bad.

I dont think glad title needs dumbed down, it lost all meaning when TA was removed. Now they TA people troll RA arena. Freeze the title, i said it in previous threads about a year ago. They froze the HB title when HB was removed, they should have frozen the TA title also when it was removed.

Delete the CA title, and make that arena the glad title arena...... xD

search: freeze title

Last edited by Terrible Surgeon; Apr 12, 2011 at 05:25 AM // 05:25..
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Old Apr 12, 2011, 05:27 AM // 05:27   #87
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Changing drunkard to spamable made sense, other shit titles were spamable like sweet tooth or whatever it is. So yeah, it was a huge waste of time, people suffered through it, their bad.
Totally agree I just sorta lumped it in there beacause...thoguh it makes sense....it was not needed.
but my point still stands.....theres no need to simplify the entire game just cause "its a old game " or "its to time consuming" ...etc, etc

Last edited by Aba; Apr 12, 2011 at 05:31 AM // 05:31..
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Old Apr 12, 2011, 07:09 AM // 07:09   #88
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. We fail I enter again and sooner or later I get the team I was looking for. RA is all about patience if you don't have that then you might as well go do something else. Something a little more predictable.
Not everyone plays tons of hours/day. And even if they do losing every 1-4 games (never getting close to even 5 consec) is very depressing and makes you move to something else.
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Old Apr 12, 2011, 07:37 AM // 07:37   #89
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RA is all about patience if you don't have that then you might as well go do something else. Something a little more predictable.
Thanks but there are people who play 30mn or 1 hour... What can you do among that time?? You can't do HA for time reasons , you can't do codex since there is noone, and GvG ,is the same , except if you play on euro evening and you're a bit lucky....

So , only RA is lasting and i can tell you (many) people got enough of just wasting their time , like guy above is mentionning ... And please , don't use lame arguments such as " change game if you don't like it " , i didn't have any problem with all this before....
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Old Apr 12, 2011, 08:11 AM // 08:11   #90
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Originally Posted by Pugs Not Drugs View Post
First of all, you need to calm down. There really is no need for this much aggression. I have no idea what you are trying to accomplish by insulting everyone that disagrees with you.

Second of all, did you really say that RA was not intended for casuals? Please tell me your joking. You mostly play two formats designed to ease people in PvP (RA and AB) and then rage at people for being noobs. Go do GvG or HA so can pick your teammates, hopefully those around your skill level, whatever it may be.

And of course there will be bad players. The important thing is, that with every match they play, they (hopefully) get better. You act as though you came out of the womb with mad PvP skills, but the fact is, you were once one of these scrubs you look down upon.

My complaint is that the only way to get Glad points is to play with these new players, and just hope that the other team is worse, whereas before, you could just go to TA for Gladiator points.
true enough, i used to be a nab too, but i started off (about 5-6 years ago, and as a monk) in TA, not RA, and you actually (had to) learn things a lot faster there, than in RA (where you dont need to, really).

RA might have been intended for casuals, but by removing TA, the remains of the regulars flocked there (or quit/went gvg) and began a synch fest, so its not as casual anymore as it might used to be (and after the district merge its virtually unplayable too unless you just arent aiming to get anywhere nor to have fun). even i synch if i can, but its usually just as tiresome as entering randomly.

also, you must know it's not glad points im after. my goal is to get a good team capable of proper coordination and team play (on high level) - someone who actually knows what has to be done in virtually any given situation (vs any opponent team setup we meet).
i enjoyed the smooth team play and good execution&match control that comes with good teams. and of course the winning that comes with that.
given what i normally get on my teams when randomly entering leaves me either /facepalming 24/7 or raging at anyone who acts like a moron even after i tell them a 100 time to stop doing sth that shouldnt be doing to start with.

same goes for AB - its so often infested with synch lux groups that whoop your other 8 baddies that its not even funny anymore. because those 8 baddies dont avoid mobs usually, and if they clash with them they dont even stall for a minute but just wipe instantly. nor can they take advantage of the time created when proper team stalls a group of lux mobbers. and thats just messed up.

Quote:
Originally Posted by Terrible Surgeon View Post
The syncers of course troll the people crying about syncing, as this thread will probably get a few like Urania who has always trolled criticisms about changes to RA to nerf syncers. The point system would be fine if syncers did not exist, however they do and it makes it near impossible for most honest players to get a point in an hour of playing RA..
wait, are you saying i dont want synchs to be fixed?
id gladly see RA be removed or glad title frozen, because i see no other way of them dealing with it in an efficient way.

Last edited by urania; Apr 12, 2011 at 08:16 AM // 08:16..
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Old Apr 12, 2011, 12:41 PM // 12:41   #91
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wait, are you saying i dont want synchs to be fixed?
id gladly see RA be removed or glad title frozen, because i see no other way of them dealing with it in an efficient way.
Or...
Remove the PvP title req for HoM since that has caused RA to become a real shitfest, since most people aim for Zaishen or Glad
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Old Apr 12, 2011, 01:51 PM // 13:51   #92
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Originally Posted by Wannagotoheaven View Post
Not everyone plays tons of hours/day. And even if they do losing every 1-4 games (never getting close to even 5 consec) is very depressing and makes you move to something else.
I don't play RA for hours a day. I maybe play 30-60 minutes at tops and sometimes less. This weekend I played a lot since it was double points weekend. I don't think you can expect to win every match you play, I have lost plenty and feel it is part of the game. If we won every match where would the fun be?
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Old Apr 12, 2011, 01:53 PM // 13:53   #93
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Thanks but there are people who play 30mn or 1 hour... What can you do among that time?? You can't do HA for time reasons , you can't do codex since there is noone, and GvG ,is the same , except if you play on euro evening and you're a bit lucky....

So , only RA is lasting and i can tell you (many) people got enough of just wasting their time , like guy above is mentionning ... And please , don't use lame arguments such as " change game if you don't like it " , i didn't have any problem with all this before....
I never implied to "change game if you don't like it" I simply said if you guys are so frustrated with RA then maybe you should do something else in Guild Wars. Like sit in town for all I care. Maybe that is all you are good at?
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Old Apr 12, 2011, 03:23 PM // 15:23   #94
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Make title less points to reach, but make you lose a point whenever losing a fight. Should be applied to all PvP titles. Then it'll be more of a matter of skill, and less of just spending a shitload of time on it.
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Old Apr 12, 2011, 03:27 PM // 15:27   #95
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Make title less points to reach, but make you lose a point whenever losing a fight. Should be applied to all PvP titles. Then it'll be more of a matter of skill, and less of just spending a shitload of time on it.
This wouldn't happen for sure due to luck factors + inactivity in some areas.... Basically , people would just stop playing after reaching a certain rank , making the area more inactive than it is...
Kinda what it happened in that deleted format and for some GvG guilds , who refuse to play ladder because they either win 2-3 points , either lose 25...
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Old Apr 12, 2011, 03:40 PM // 15:40   #96
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I don't play RA for hours a day. I maybe play 30-60 minutes at tops and sometimes less. This weekend I played a lot since it was double points weekend. I don't think you can expect to win every match you play, I have lost plenty and feel it is part of the game. If we won every match where would the fun be?
I'm not asking to win every match, loosing is part of the learning exp. I'm saying with the current way the title works/current way the teams are put together, RA is a real timesink where very very little progress is actually made. And that lack of progress is what's wrong. People want to be rewarded for their efforts. And I don't mean get 100 points a win. But the current way it is has no feel for reward.
For ex, I've been playing for at least 1hr today. That's about 20 games let's say.
Out of those I had a monk 5 times max, and 4 of those left after the first game (most of which were Mo/A or Mo/Me). Where does that leave me?
And no I don't wanna reroll Monk because I'm playing other profs. The way everything revolves around healing/monk in RA is retarded.
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Old Apr 12, 2011, 04:07 PM // 16:07   #97
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This wouldn't happen for sure due to luck factors + inactivity in some areas.... Basically , people would just stop playing after reaching a certain rank , making the area more inactive than it is...
Kinda what it happened in that deleted format and for some GvG guilds , who refuse to play ladder because they either win 2-3 points , either lose 25...
Hmm, maybe the highest title you've reached would stay unlocked, so you could still display it after reaching it. Maybe with a little icon added to the displayed title if your points have gone below the rank.
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Old Apr 12, 2011, 07:01 PM // 19:01   #98
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Hmm, maybe the highest title you've reached would stay unlocked, so you could still display it after reaching it. Maybe with a little icon added to the displayed title if your points have gone below the rank.
Wouldn't work ever. RA is random so you can't control wins/losses. Thus losing points would be random.
It's like saying, every time you die in PvE you lose x points for title y.
Dumb
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Old Apr 12, 2011, 07:30 PM // 19:30   #99
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Originally Posted by Wannagotoheaven View Post
I'm not asking to win every match, loosing is part of the learning exp. I'm saying with the current way the title works/current way the teams are put together, RA is a real timesink where very very little progress is actually made. And that lack of progress is what's wrong. People want to be rewarded for their efforts. And I don't mean get 100 points a win. But the current way it is has no feel for reward.
For ex, I've been playing for at least 1hr today. That's about 20 games let's say.
Out of those I had a monk 5 times max, and 4 of those left after the first game (most of which were Mo/A or Mo/Me). Where does that leave me?
And no I don't wanna reroll Monk because I'm playing other profs. The way everything revolves around healing/monk in RA is retarded.
Everything in this game is a time sink, if it wasn't people would lose interest very quickly and find another mmo to play that had the content to keep them occupied for years... The title is not meant to be obtainable in a short amount of time. When this game first came out it did not have titles. There was a lot more people playing when this game was new. So they introduced titles a year or two later to help encourage people to stay and play the game in which ever way it tickled their fancy.

I am sorry you had such bad luck with the monks today. All monks I see play mo/w and a few mo/a. If you see a mo/me it is probably because he forgot to re-roll to his RA build and raged when he realized he was running his HA bar. There is no reason why you have to have a monk to win. I have seen plenty of damage only teams roll teams easy by spiking down targets very quickly and ressing efficiently. Lets not forget about /mo secondaries and rits those are also very good support for teams.

Last edited by clear; Apr 12, 2011 at 07:32 PM // 19:32..
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Old Apr 12, 2011, 08:58 PM // 20:58   #100
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Yes. You don't "need" a monk to win. You actually don't even need 4 people to win. You don't even need 8 skills to win.

And your point? How about make RA more fun: randomly disconnect 1 team member, randomly disable a whole skill bar for the entire match, randomly replace your elite with mending at 0 healing-(only 1 team suffers those. According to your reasoning, this should be fair too. It's random after all.
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